GURPS rules for playing in the 3x3 Eyes Universe, Version 0.10 (draft)
Copyright (c) 1996,97 by Henrique de Moraes Holschuh

Original 3x3 Eyes manga, story, art and characters
Copyright (c) 1987-97 by Yuzo Takada


This is a supplement for playing GURPS campaigns in the 3x3 Eyes (Sazan
Eyes) manga universe, a contemporary Eastern occult setting where magic
usage is commonplace, demons and monsters are not such an unusual sight
and death is not such a serious and permanent threat as it used to be...
at least to some (un)fortunate ones.

===========================================================================
  Please support the English-translated 3x3 Eyes

  Studio Proteus may drop the title unless we, the fans and readers, do
  something about it.  Refer to David Park's WWW pages (or email me) if
  you need their s-mail address. Write them asking for more 3x3 Eyes, and
  telling them you would like (and would buy) the rest of the series.
===========================================================================


       ____          __
      /  _/___  ____/ /__  _  __
      / // __ \/ __  / _ \| |/_/
    _/ // / / / /_/ /  __/>  <
   /___/_/ /_/\__,_/\___/_/|_|

   1.  INTRODUCTION
       1.1 - Copyrights
       1.2 - Acknowledgments
       1.3 - About this text file (ASCII/JIS)
       1.4 - About GURPS
       1.5 - Some words from the author (read this)

   2.  A 3x3 EYES OVERVIEW
       2.1 - Introduction
       2.2 - Modifications done to the original setting

   3.  CHARACTERS
       3.1 - The Sanjiyan Unkara
       3.2 - The Wu
       3.3 - Demons
       3.4 - Other magical creatures
       3.5 - Skills, advantages and disadvantages

   4.  3X3 EYES MAGIC
       4.1 - Beast Magic
       4.2 - Chinese paper charms magic
       4.3 - Familiars
       4.4 - General notes regarding magic in the 3x3 Eyes Universe
       4.5 - New Spells
       4.6 - Beast magic creature list
       4.7 - Sanjiyan magic and holy items

   5.  CAMPAIGN
       5.1 - Suggested campaign tone
       5.2 - Keeping the game balance
       5.3 - Adventure seeds

   6.  NPC SAMPLES

   7.  BESTIARY

   APPENDIX
       Pointers to 3x3 Eyes related sources on the Internet

   ADDENDUM
       Alan Takahashi's 3x3 Eyes OAV synopses
       Alan Takahashi's 3x3 Eyes Pseudo-OAVs manga synopses


       ____      __                 __           __  _
      /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____
      / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
    _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
   /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/

   DISCLAIMER: This entire work portrays the author's unofficial and
   non-sanctioned personal view of the 3x3 Eyes universe and characters.
   Information contained herein may not match the views of Yuzo Takada,
   author of the manga, and cannot be considered canon.

   SPOILERS WARNING: This text includes numerous minor spoilers to the
   original 3x3 Eyes stories (both the OAVs and the Manga) as well as some
   major ones, most of them in the 3x3 Eyes magic section and in the sample
   character sheets.  This fact cannot be avoided, and prior knowledge by
   the reader of either the complete OAV story or the first six manga is
   assumed throughout the text, although it is not required. The two first
   sections (introduction and overview) are safe and should not contain any
   spoilers.


   1.1 - Copyrights

     The characters in this RPG supplement are closely based on originals
     from the 3x3 Eyes manga, which is copyrighted by Yuzo Takada. The
     characters described in this RPG work, their names and the Sanjiyan
     Unkara and Wu character concepts are copyrighted by Yuzo Takada.

     The 3x3 Eyes manga was first published in Japan by Kodansha in 1987.
     Currently it is serialized in the Young Magazine, also published by
     Kodansha. It is also available in Tankoubon (collected volumes) format.

     The setting, most of the names, magical creatures (including those for
     the summoning spells), and almost all of the 3x3 Eyes specific spells
     are heavily based on their manga counterparts, and as such, are also
     under copyright by Yuzo Takada.

     Original 3x3 Eyes story and art Copyright (c) 1987-97 by Yuzo Takada.

     At the time of this writing the English rights to the 3x3 Eyes manga
     are licensed to Studio Proteus and the manga is being published in the
     USA by Dark Horse Comics.

     The 3x3 Eyes OAVs (videos) are copyrighted by Bandai Visual, Kodansha
     Video, Star Child and King Records.

     The GURPS role playing system is copyrighted and published by Steve
     Jackson Games Incorporated. GURPS is a registered trademark of Steve
     Jackson Games Incorporated (SJ Games) and is used without permission.
     This text file contains copyrighted material from SJ Games, included
     for game reference purposes.

     The manga and OAV synopses are copyrighted by Alan Takahashi, and
     are included with permission.

     This compilation of new GURPS material (rules, spells and character
     sheets) is Copyright (c) 1996,97 by Henrique M. Holschuh.

     This text file may only be distributed on a shared basis. No
     compensation can be charged for its distribution, not even on printed
     matter. Distribution of this work at conventions is strictly forbidden.
     Small and large scale distribution in printed matter are also strictly
     forbidden. No infringement of copyright is intended by the creation
     and/or distribution of this work.

     This work has been made by fans for fans, for personal usage only. The
     author of the 3x3 Eyes GURPS supplement requests that the RPG is always
     distributed complete and unmodified, for free (no, not even a small fee
     for printing it to others is allowed), and that any of the files
     composing this RPG should never be distributed by any media other than
     the Internet, public BBS systems or personal-scale disk swapping.
     Distribution on Anime conventions and similar events is prohibited.


   1.2 - Acknowledgments

     I would especially like to thank the following people (in no
     particular order):

     Yuzo Takada for creating, writing and drawing such an amazing manga.

     My Brother, Leonardo M. Holschuh, for ideas, proof reading, play
     testing and support. Too bad he declined to be my co-author due to
     the lack of time.

     Iain Sinclair for compiling and writing the '3x3 Eyes Magic and Names
     guide', which was of great aid during the early work on this setting.

     Jeff Hansen for his ongoing English translation of the Japanese manga,
     years ahead of Dark Horse's schedule, and for coordinating the 3x3 Eyes
     translations efforts.

     Dan Su and Dave Mou/Anime Berkeley 3x3 Eyes Project; Studio RAMP;
     d.n.a.b/Studio 3x3; Patrick Yip and Hiroshi Haga/Goddess Studio; and
     Helena Yan for English translations of the 3x3 Eyes manga.

     Jan Dimon Bendtsen for proof reading, good advice, huge amounts of
     email, adventure seeds, and a 3x3 Eyes based high-quality fanfiction
     "Dark Soul War".

     My friends Takeo & Kazuo for letting me stay on their place for three
     days in a row and keep them awake until 4 in the morning translating
     passages of the original Japanese manga and playing the PSX 3x3 RPG
     video game. And Jaime for lending me his mangas while I still haven't
     bought mine, and introducing me to 3x3 Eyes in the first place.

     Gareth Clegg for some long wanted information on the proper way to make
     Chinese Paper Charms.

     Dark Horse Comics and Studio Proteus for the professional English
     edition of the manga. Let's support their good and professional work.

     Alan Takahashi, for his very good OAV synopses, the very nice pseudo-
     OAV manga synopses, and the permission to include them in this work.

     Eric Nail, for proof reading, grammar advice and spotting a lot of
     hard to understand paragraphs for further revision.

     Fred Gallagher and David Park for creating and maintaining the two best
     3x3 Eyes homepages on the internet. Their homepages and the links
     contained there provided me with the initial pointers to most of the
     information I needed to compile this document.

     The 3x3 Eyes Mailing List, for the long (and interesting) hours reading
     their posts, getting to know more about 3x3 Eyes and sharing ideas.
     Also, many thanks for the crucial information on some beasts and manga
     plotline consistency checks.

     My playtesters and those who reviewed GURPS 3x3 Eyes. This work would
     not have been the same without their help.

     The Venice archive at tcp.com for maintaining one of the best and
     biggest collection of manga/anime files on the internet for such a
     long time.

     Bandai, Kodansha Video, Star Child and King Records for the seven 3x3
     Eyes OAVs. I want more!!!

     The 3x3 Eyes soundtracks, both the CDs and the "Holy Eyes" track from
     the PSX game, who provided me with the mood to win over the various
     writers' blocks I went through.


   1.3 - About this text file

     Most names are in direct order (given name first, family name last)
     when they are English or mixed (e.g.: Steve Long), and in inverse order
     (family name first, given name last) when in Japanese or Chinese (e.g.:
     Long Meixing). Sometimes the notation family name, given name was used
     (e.g.: Fujii, Yakumo -- Fujii is the family name). The kanji and hanji
     writings are always in the family name, given name order.

     There are a lot of different romanizations for names, especially the
     Chinese ones. I'm working on it, and I'll probably ask some Chinese
     friend to translate them from scratch, but until then I'll use mostly
     the M&NG versions correcting the "R"s back to "L"s. The Chinese names
     are NOT always written in Chinese (Pin-Yin or whatever), but in a
     close-to-the-way-it-is-spoken English. Please note that the trailing
     'ng' in "Ling-Ling" or "Lang-Pao-Pao" is spoken as the 'ng' in "ring".

     All the monster names, magic items, demons and races are in "Chinese".

     This text uses the International System of Units (SI) unless explicitly
     specified otherwise.

     Manga means Japanese-style comic. Anime is just a shortcut for Japanese
     animation (i.e.: cartoons). OAV (or OVA) means Original Video Animation
     and is used for higher quality Anime made for the video marked and not
     for TV broadcasting. Unlike most well-known western cartoons, Anime is
     often made for more mature audiences.

     All references to pages or volumes of the 3x3 Eyes manga are valid for
     the Young Manga KC Special edition (the Japanese Tankoubon edition) of
     3x3 Eyes, unless stated otherwise.

     The acronym M&NG stands for the 3x3 Eyes Magic and Names Guide by Iain
     Sinclair. The abbreviations B, M, GR refer to pages in the GURPS Basic
     Set, GURPS Magic and GURPS Grimoire books respectively. CI refers to
     pages in GURPS Compendium I, and FF to GURPS Fantasy Folk. MA refers
     to GURPS Martial Arts.

     Page references to the GURPS Basic Set may be off due to differences in
     the Brazilian edition. I'll try to fix this, but I will need to find an
     American edition of this book here in Brazil first.

     The ASCII text version of this file contains some 'ASCII ART' which was
     meant to be displayed with MONO SPACED FONTS. So, those of you noticing
     weird junk made of '_' and '/' should try using a fixed font instead of
     a proportionally spaced one to view this document.

     This text file contains normal ASCII characters and some JIS encoded
     characters. JIS encoding allows Japanese Kana and Kanji in normal ASCII
     documents, and requires special software to be decoded. To non-JIS-
     aware software, JIS codes look like a bunch of ASCII rubbish. It might
     also cause problems if you dump a JIS-encoded file directly to your
     printer.

     For more information about JIS software, please refer to Professor Jim
     Breen's archives at ftp://ftp.cc.monash.edu.au/pub/nihongo (look for
     the CJK.INF file). This site also distributes JWP: JWP is a good and
     free Windows Japanese Word Processor, whose main distribution is at
     ftp://kilroy.Jpl.nasa.gov/pub/misc If my CJK.INF is the most current,
     its master copy should be at
     ftp://ftp.ora.com/pub/examples/nutshell/ujip/doc/cjk.inf

     Later on, this file will probably be expanded to Unicode, and will
     include the missing Chinese characters, as well as Devanagari.


   1.4 - About GURPS

     GURPS is the acronym for Generic Universal Role Playing System and is
     published by Steve Jackson Games, Inc. It emphasizes real world
     mechanics simulation and generic rules. GURPS will correctly handle
     anything from high-fantasy to science fiction and real-world campaigns.

     The GURPS system uses four attributes (ST: Strength, IQ: Intelligence
     and Will, DX: Dexterity, and HT: Health and Hit Points) and a point
     based skill system. The game system is balanced, which means that a 100
     point mage is as good as a 100 point cleric, 100 point warrior or 100
     point cooker in game terms.

     Character creation is very flexible, and there are no formal character
     classes. Of course it's still possible to sort characters into main
     classes like mages (characters that know how to use magic) or warriors
     (characters that have a high emphasis on combat skills), but that's as
     far as it goes. There is no reason why a character couldn't cook, know
     about ancient Greek mythology, build hyperdrives and do some archery in
     the spare time, as long as it had enough points to learn all those
     skills, of course. Such a character wouldn't make much sense, but if
     you need to, you can do it. The character system also allows one to
     define personality traits, odious personal habits, quirks and so on.

     Most rolls are done using three six-sided dice, added together to find
     a number ranging from 3 to 18 and a skill roll is successful if you
     roll less than or equal to the skill value, plus or minus some bonus or
     penalties the GM sees fit. Other rolls might require more or less dice
     but GURPS only uses six-sided ones.

     GURPS is believed to be a somewhat difficult system to learn, due to
     the huge amount of rules. This is not true if you can learn it playing
     with your friends. If there are more experienced players in the group,
     one can learn rather fast. Besides, most of the rules are optional. You
     add them when you feel up to it, or when you need added realism. Keep
     that in mind while you read the GURPS rules for 3x3 Eyes: while there
     are rules for everything, including a Wu fighting with the left arm
     painfully regrowing, you only need to use those, and remember them, if
     you want to (or your GM wants you to).

     The amount of rules also induces people to think that the system is a
     roleplaying-weak one which emphasizes too much in numbers and little in
     real roleplay. This is only true if you let it be. Inexperienced
     players and GMs sometimes get too wrapped in the rules and forget the
     roleplay, but that won't happen if your group likes roleplaying more
     than dice rolling.

     The following GURPS books were used in this work. Most of them are not
     needed to play 3x3 Eyes for GURPS, so a small description of the
     interesting data _for a 3x3 Eyes game_ which can be found in each book
     was included in the list as well.

     Required books:

       GURPS Basic Set 3rd edition, revised.
         This book is REQUIRED to play any GURPS game. The Brazilian 2nd
         edition (mostly the same as the American 3rd edt revised) was the
         one used for developing this 3x3 Eyes GURPS supplement.

       GURPS Magic, 2nd Edition
       GURPS Grimoire
         These two books contain the complete regular magic system. The
         basic rules are also explained in the Basic Set, but 3x3 Eyes
         really benefits from the expanded rules in GURPS Magic and the
         huge spell lists found in GURPS Grimoire. In other words, GURPS
         Magic is a requirement to play 3x3 Eyes seriously and GURPS
         Grimoire will be required later, when the players and GM feel the
         need for more spells.

     Useful books:

       GURPS Martial Arts, 2nd Edition
         More realistic rules for hand-to-hand fighting, including a huge
         set of martial-arts weapons and maneuvers. The Basic Set has some
         generic Karate and Judo rules, but a Martial Artist character will
         benefit from the new maneuvers and become much more effective with
         the expanded rules. Used to build the character sheets of Li
         Ling-Ling and Fujii Yakumo.

       GURPS Compendium I
         This book contains a huge compilation of skills, advantages,
         optional rules and other interesting tidbits about GURPS. For 3x3
         Eyes purposes, this book contains some of the lycanthropy rules
         found in GURPS Bestiary, plus lots and lots of interesting
         information for character creation. This book is a cheaper option
         than buying some of the other books below, albeit it is not nearly
         as useful.

       GURPS Compendium II
         Another huge compilation. Contains almost all GURPS rules for
         strange situations -- mostly rules that were scattered in other
         GURPS books -- and all the combat systems throughoutly explained.
         Really useful if you are a GURPS player, less so if you are just
         learning it to play 3x3 Eyes.

       GURPS Bestiary, 2nd edition 2nd printing
         Aquatic animals, pets, wild animals, desert animals... you get the
         idea. A nice addition, but it's not required. It also includes the
         rules for lycanthropy, and those were needed to build
         Lang-Pao-Pao's character sheet.

     Otherwise interesting source and rule books:

       GURPS Fantasy Folk, 2nd Edition
         Complete set of rules for creating new races. It was used during
         the development of the GURPS rules for 3x3 Eyes and some of the
         characters. One shouldn't need this book to play, but GMs might
         find it interesting.

       GURPS Supers, 2nd Edt, 3rd printing
         Rules for weird creatures (aka super heroes). Usage of this book,
         along with GURPS Fantasy Folk, was the only way to create the
         beasts and other _very weird_ characters. The forthcoming GURPS
         Biotech may fulfill this role better.

       GURPS China
         Setting information, the Chinese five-element magic system, Chinese
         dragons and mythology, adventures in old China and historical data.
         A very interesting book. Unfortunately it is out-of-print.

       GURPS Places of Mystery
         Great aid to the 3x3 Eyes GM! Adventure seeds, maps, legends and
         other interesting information about mystical and mysterious places
         all around the world.

       GURPS Religion
         Not needed to play 3x3 Eyes, but it includes everything one might
         want to know about religions, clerics, prophets, shammanistic
         magic and other related topics. A build-your-own book. It was used
         for some research.


   1.5 - Some words from the author

     Although I have tried to write a good introduction to Yuzo Takada's 3x3
     Eyes universe, I seriously doubt one could understand it enough to play
     a Wu or Sanjiyan without reading some of the manga or at least watching
     the Anime. I was not able to detail the background very much (and you
     WILL need to read the manga to get a good picture of it) due to
     knowledge limitations, as I myself only *read* up to volume 8 of the
     manga, most of it with the help of the fan-made translations I found on
     the internet. I have browsed up to the 19th volume but until I can get
     some comprehensive translation of those later chapters I'll not include
     much material from them.

     As Dark Hose Comics publishes more issues (and more fan translations
     are made available, too) I will update this file with newer magic,
     creatures and more background detail; This is dependent on the amount
     of feedback I receive, though. If you liked this work and want more,
     MAKE SURE YOU WRITE ME!  I cannot promise my playing group will get
     hooked on 3x3 Eyes and external support (i.e. feedback) may be the only
     reason to keep updating it.

     To those of you who didn't do it yet: go watch the 3x3 Eyes Anime and
     buy the first volumes of the 3x3 Eyes manga or of one of the
     translations if you are Japanese impaired. The story is *very* good.
     Just one warning: 3x3 Eyes is not for small children (lots of bloody
     and strong panels, some nudity, no X-rated stuff).

     I had to come up with most of the 'hole filling' data I needed by
     myself, so if you happen to know something canon that goes against what
     is written in this document, please write me with the correct facts.
     Also, any canon information which could improve or clarify any section
     of this document is welcome. In fact, any canon information is welcome.

     When comparing statistics (especially character sheets) in this work
     with the manga, you should keep in mind that some critical data varies
     widely in the manga itself, such as the speed of Yakumo's regeneration.
     In those cases, I tried to find a solution with the primary goal of
     keeping the game's balance and playability.

     Those of you with Internet access should take a look at the Internet
     pointers section, especially at the WWW home pages, and of course read
     the original '3x3 Eyes Magic and Names Guide'. There is a pointer to it
     in the Internet section.

     Additions, corrections and general 3x3 Eyes e-mail are welcome, and so
     is general e-mail chat.  If you own the GURPS Japan book and might help
     me in this work (I was unable to find or buy this book around here) or
     if you happen to have more information on the Chinese paper-talismans
     magic and its workings, PLEASE write me.

     And please forgive my humble English. It's not my primary language, and
     that does show up on this text despite the efforts of some friends who
     kindly revised this work.

        -- Henrique Holschuh <henriq0@fee.Unicamp.br>, 1996-05-24



        ____     _____     _____    ______
       / __ \   |__  /_  _|__  /   / ____/_  _____  _____
      / /_/ /    /_ <| |/_//_ <   / __/ / / / / _ \/ ___/
     / __  /   ___/ />  <___/ /  / /___/ /_/ /  __(__  )
    /_/ /_/   /____/_/|_/____/  /_____/\__, /\___/____/
       ____                        _  /____/
      / __ \_   _____  ______   __(_)__ _      __
     / / / / | / / _ \/ ___/ | / / / _ \ | /| / /
    / /_/ /| |/ /  __/ /   | |/ / /  __/ |/ |/ /
    \____/ |___/\___/_/    |___/_/\___/|__/|__/


   2.1 - Introduction

     "It has been a long time since I last thought of myself as a human
     being, my humanity taken away from me so long ago by an act of mercy by
     a creature of legends.  A creature I would soon learn to love and to
     hate, a creature... no, a woman I would soon fall in love with, and for
     whom I would endure endless quests, always searching for my lost
     humanity, and for her redemption."

     "I have seen more pain and sorrow through these eyes of mine than I
     would deem possible for any living creature to endure and still keep
     its sanity. But I have also seen love, hope and happiness, and now, as
     an outside observer, I find myself able to better understand the
     miracle of life."

     "For now I dwell in the ways of the undead, fulfilling my duties as a
     Wu, the immortal guardian of one of the last of an ancient and powerful
     race of magicians, the Sanjiyan Unkara.  And so shall I do until the
     day when I will earn back my right of final rest, either along with my
     beloved Pai's right of being human, or with our souls' final
     transmigration."

     3x3 Eyes (spoken Sazan Eyes) tells us the story of a young Japanese
     student, Yakumo, and a young Sanjiyan Unkara, a lovely girl called Pai,
     and their quest to turn back into human beings.  Its occult setting,
     based on many different Eastern legends and religions, describes an
     Earth where demons and other magical creatures dwell among the humans
     disguised as ordinary people, their existence unknown to the general
     public.

     This setting is very appropriate for roleplaying gaming, and is very
     flexible, allowing for both low power level and high power level
     campaigns.  The 3x3 Eyes world is perfect for regular adventure gaming
     with an occult overtone, or more intense soul-searching roleplaying. It
     works well with both magical beings as PCs, 'regular' human parties, or
     any mix of the two.


   2.2 - Modifications done to the original setting

     The most important modification to the original 3x3 Eyes setting is the
     inclusion of the "Mana" concept in the RPG. In 3x3 Eyes exists a kind
     of magic energy which is used by magicians to power their spells, and
     which is part of the metabolism of creatures such as the Sanjiyan
     Unkara and Wu, and probably most demons.  Completely draining the magic
     energy from a being will kill it and there _are_ magic energy vampires.
     Normal humans, animals, and plants do not have any expressive amount of
     magic energy, and do not need it to survive.

     To help game balance and development, instead of creating rules for
     such an energy from scratch, the Mana concept of regular GURPS magic
     was used. It works almost exactly as the 3x3 Eyes' magic energy, and
     makes it _much_ easier to mix in other forms of magic besides beast
     magic and paper charms. Trouble arises in the so called no Mana, high
     Mana and very high Mana areas (see page M6 side bar). The decision on
     how to deal with the "everybody can cast spells if they know the
     procedures" rule of high and very high Mana areas is up to the GM.

     No and low Mana areas in 3x3 Eyes should be considered areas where the
     magic energy is being drained from everything inside, either by natural
     or artificial phenomena. These areas are harmful to almost every
     magical being in 3x3 Eyes. Among the beings who suffer from lack of
     magic energy in no Mana areas, only Wu might survive imprisonment
     inside one, although they would be kept in non-existence state after
     their death. High and very high Mana areas should be seen as areas
     where magic energy is being fed to anything inside them.

     There are no other significant modifications to the 3x3 Eyes setting,
     at least none intentional. If you are aware of such an error in this
     book, please report it to the RPG's author for correction.

[EOF 3x3 GURPS file 1 of 4]
